Object tracking using the Channel Follower Modifier

A simple and convenient way to make an object track or target another object, which gives more dexterity than the "target" option in the motion control panel, is to use the Channel Follower modifier to link the rotational path of the observing object to the motion path of the target object

First Open up the Channel Follower modifier


Opening Channel Follower Modifier

 

Open up the Graph Editor

 

 

 

 

At the bottom, select the Graph Editor Modifiers Tab

 

 

 

 

 

Double Click on the new option "Channel Follower"

 

 

 

This will display the channel follower input panel

 

 


Linking Channel Follower Modifier to target

Next, link the pitch rotational movment of your turret to the target's Y position

 

 

 

 

 

 

 

 

 

 

 

You will need to adjust the proportional scale of the tracking movment, and then might require trial and error. Usually larger numbers, 1,000% and greater are required.

 

For tracking the pitch against the Y axis position, you will need to multiple the scale by a negative, otherwise the turret's pitch will be opposite.

 

Repeat for the Turret Objects Heading and use trial and error to get the correct scale. The heading will not require a negative.

 

The final video will look something like this.

Channel Follower Turret_1.avi (177 KB)

 

 

 

 

 

 

 


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